CBaseCSGrenade
DT_BaseCSGrenade
m_flAnimTime(integer)m_flSimulationTime(integer)m_cellbits(integer)m_cellX(integer)m_cellY(integer)m_cellZ(integer)m_vecOrigin(vector)m_nModelIndex(integer)m_vecMins(vector)m_vecMaxs(vector)m_nSolidType(integer)m_usSolidFlags(integer)m_nSurroundType(integer)m_triggerBloat(integer)m_vecSpecifiedSurroundingMins(vector)m_vecSpecifiedSurroundingMaxs(vector)m_nRenderFX(integer)m_nRenderMode(integer)m_fEffects(integer)m_clrRender(integer)m_iTeamNum(integer)m_iPendingTeamNum(integer)m_CollisionGroup(integer)m_flElasticity(float)m_flShadowCastDistance(float)m_hOwnerEntity(integer)m_hEffectEntity(integer)moveparent(integer)m_iParentAttachment(integer)m_iName(string)movetype(integer)movecollide(integer)m_angRotation(vector)m_iTextureFrameIndex(integer)m_bSimulatedEveryTick(integer)m_bAnimatedEveryTick(integer)m_bAlternateSorting(integer)m_bSpotted(integer)m_bSpottedByMask(integer[0-1])m_bIsAutoaimTarget(integer)m_fadeMinDist(float)m_fadeMaxDist(float)m_flFadeScale(float)m_nMinCPULevel(integer)m_nMaxCPULevel(integer)m_nMinGPULevel(integer)m_nMaxGPULevel(integer)m_flUseLookAtAngle(float)m_flLastMadeNoiseTime(float)m_flMaxFallVelocity(float)m_bEligibleForScreenHighlight(integer)m_nForceBone(integer)m_vecForce(vector)m_nSkin(integer)m_nBody(integer)m_nHitboxSet(integer)m_flModelScale(float)m_flPoseParameter(float[0-23])m_nSequence(integer)m_flPlaybackRate(float)m_flEncodedController(float[0-3])m_bClientSideAnimation(integer)m_bClientSideFrameReset(integer)m_bClientSideRagdoll(integer)m_nNewSequenceParity(integer)m_nResetEventsParity(integer)m_nMuzzleFlashParity(integer)m_hLightingOrigin(integer)m_flCycle(float)m_flFrozen(float)m_ScaleType(integer)m_bSuppressAnimSounds(integer)m_nHighlightColorR(integer)m_nHighlightColorG(integer)m_nHighlightColorB(integer)lengthprop15(integer)m_flexWeight(float[0-95])m_blinktoggle(integer)m_viewtarget(vector)m_hOuter(integer)m_ProviderType(integer)m_iReapplyProvisionParity(integer)m_iItemDefinitionIndex(integer)m_iEntityLevel(integer)m_iItemIDHigh(integer)m_iItemIDLow(integer)m_iAccountID(integer)m_iEntityQuality(integer)m_bInitialized(integer)m_szCustomName(string)lengthprop32(integer)m_iPrimaryAmmoType(integer)m_iSecondaryAmmoType(integer)m_nViewModelIndex(integer)m_bFlipViewModel(integer)m_iWeaponOrigin(integer)m_iWeaponModule(integer)m_flNextPrimaryAttack(float)m_flNextSecondaryAttack(float)m_nNextThinkTick(integer)m_flTimeWeaponIdle(float)m_iViewModelIndex(integer)m_iWorldModelIndex(integer)m_iWorldDroppedModelIndex(integer)m_iState(integer)m_hOwner(integer)m_iClip1(integer)m_iClip2(integer)m_iPrimaryReserveAmmoCount(integer)m_iSecondaryReserveAmmoCount(integer)m_hWeaponWorldModel(integer)m_iNumEmptyAttacks(integer)m_weaponMode(integer)m_fAccuracyPenalty(float)m_fLastShotTime(float)m_flRecoilIndex(float)m_flAnimTime(integer)m_nSequence(integer)m_hPrevOwner(integer)m_bBurstMode(integer)m_flPostponeFireReadyTime(float)m_bReloadVisuallyComplete(integer)m_bSilencerOn(integer)m_flDoneSwitchingSilencer(float)m_iOriginalTeamNumber(integer)m_iIronSightMode(integer)m_bRedraw(integer)m_bIsHeldByPlayer(integer)m_bPinPulled(integer)m_fThrowTime(float)m_bLoopingSoundPlaying(integer)m_flThrowStrength(float)
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