> For the complete documentation index, see [llms.txt](https://gamesensical.gitbook.io/docs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://gamesensical.gitbook.io/docs/developers/netprops/items/cmolotovgrenade.md).

# CMolotovGrenade

* `m_flAnimTime` (integer)
* `m_flSimulationTime` (integer)
* `m_cellbits` (integer)
* `m_cellX` (integer)
* `m_cellY` (integer)
* `m_cellZ` (integer)
* `m_vecOrigin` (vector)
* `m_nModelIndex` (integer)
* `m_vecMins` (vector)
* `m_vecMaxs` (vector)
* `m_nSolidType` (integer)
* `m_usSolidFlags` (integer)
* `m_nSurroundType` (integer)
* `m_triggerBloat` (integer)
* `m_vecSpecifiedSurroundingMins` (vector)
* `m_vecSpecifiedSurroundingMaxs` (vector)
* `m_nRenderFX` (integer)
* `m_nRenderMode` (integer)
* `m_fEffects` (integer)
* `m_clrRender` (integer)
* `m_iTeamNum` (integer)
* `m_iPendingTeamNum` (integer)
* `m_CollisionGroup` (integer)
* `m_flElasticity` (float)
* `m_flShadowCastDistance` (float)
* `m_hOwnerEntity` (integer)
* `m_hEffectEntity` (integer)
* `moveparent` (integer)
* `m_iParentAttachment` (integer)
* `m_iName` (string)
* `movetype` (integer)
* `movecollide` (integer)
* `m_angRotation` (vector)
* `m_iTextureFrameIndex` (integer)
* `m_bSimulatedEveryTick` (integer)
* `m_bAnimatedEveryTick` (integer)
* `m_bAlternateSorting` (integer)
* `m_bSpotted` (integer)
* `m_bSpottedByMask` (integer\[0-1])
* `m_bIsAutoaimTarget` (integer)
* `m_fadeMinDist` (float)
* `m_fadeMaxDist` (float)
* `m_flFadeScale` (float)
* `m_nMinCPULevel` (integer)
* `m_nMaxCPULevel` (integer)
* `m_nMinGPULevel` (integer)
* `m_nMaxGPULevel` (integer)
* `m_flUseLookAtAngle` (float)
* `m_flLastMadeNoiseTime` (float)
* `m_flMaxFallVelocity` (float)
* `m_bEligibleForScreenHighlight` (integer)
* `m_nForceBone` (integer)
* `m_vecForce` (vector)
* `m_nSkin` (integer)
* `m_nBody` (integer)
* `m_nHitboxSet` (integer)
* `m_flModelScale` (float)
* `m_flPoseParameter` (float\[0-23])
* `m_nSequence` (integer)
* `m_flPlaybackRate` (float)
* `m_flEncodedController` (float\[0-3])
* `m_bClientSideAnimation` (integer)
* `m_bClientSideFrameReset` (integer)
* `m_bClientSideRagdoll` (integer)
* `m_nNewSequenceParity` (integer)
* `m_nResetEventsParity` (integer)
* `m_nMuzzleFlashParity` (integer)
* `m_hLightingOrigin` (integer)
* `m_flCycle` (float)
* `m_flFrozen` (float)
* `m_ScaleType` (integer)
* `m_bSuppressAnimSounds` (integer)
* `m_nHighlightColorR` (integer)
* `m_nHighlightColorG` (integer)
* `m_nHighlightColorB` (integer)
* `lengthprop15` (integer)
* `m_flexWeight` (float\[0-95])
* `m_blinktoggle` (integer)
* `m_viewtarget` (vector)
* `m_hOuter` (integer)
* `m_ProviderType` (integer)
* `m_iReapplyProvisionParity` (integer)
* `m_iItemDefinitionIndex` (integer)
* `m_iEntityLevel` (integer)
* `m_iItemIDHigh` (integer)
* `m_iItemIDLow` (integer)
* `m_iAccountID` (integer)
* `m_iEntityQuality` (integer)
* `m_bInitialized` (integer)
* `m_szCustomName` (string)
* `lengthprop32` (integer)
* `m_iPrimaryAmmoType` (integer)
* `m_iSecondaryAmmoType` (integer)
* `m_nViewModelIndex` (integer)
* `m_bFlipViewModel` (integer)
* `m_iWeaponOrigin` (integer)
* `m_iWeaponModule` (integer)
* `m_flNextPrimaryAttack` (float)
* `m_flNextSecondaryAttack` (float)
* `m_nNextThinkTick` (integer)
* `m_flTimeWeaponIdle` (float)
* `m_iViewModelIndex` (integer)
* `m_iWorldModelIndex` (integer)
* `m_iWorldDroppedModelIndex` (integer)
* `m_iState` (integer)
* `m_hOwner` (integer)
* `m_iClip1` (integer)
* `m_iClip2` (integer)
* `m_iPrimaryReserveAmmoCount` (integer)
* `m_iSecondaryReserveAmmoCount` (integer)
* `m_hWeaponWorldModel` (integer)
* `m_iNumEmptyAttacks` (integer)
* `m_weaponMode` (integer)
* `m_fAccuracyPenalty` (float)
* `m_fLastShotTime` (float)
* `m_flRecoilIndex` (float)
* `m_flAnimTime` (integer)
* `m_nSequence` (integer)
* `m_hPrevOwner` (integer)
* `m_bBurstMode` (integer)
* `m_flPostponeFireReadyTime` (float)
* `m_bReloadVisuallyComplete` (integer)
* `m_bSilencerOn` (integer)
* `m_flDoneSwitchingSilencer` (float)
* `m_iOriginalTeamNumber` (integer)
* `m_iIronSightMode` (integer)
* `m_bRedraw` (integer)
* `m_bIsHeldByPlayer` (integer)
* `m_bPinPulled` (integer)
* `m_fThrowTime` (float)
* `m_bLoopingSoundPlaying` (integer)
* `m_flThrowStrength` (float)
