gamesense-lua
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        • Simple watermark
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      • panorama
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      • renderer
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    • Netprops
      • Important
        • CCSGameRulesProxy
        • CCSPlayer
        • CCSPlayerResource
      • Items
        • CAK47
        • CBaseCSGrenade
        • CBaseGrenade
        • CBreachCharge
        • CBumpMine
        • CC4
        • CDEagle
        • CDecoyGrenade
        • CEconEntity
        • CFists
        • CFlashbang
        • CHEGrenade
        • CIncendiaryGrenade
        • CItem_Healthshot
        • CItemCash
        • CItemDogtags
        • CKnife
        • CKnifeGG
        • CMelee
        • CMolotovGrenade
        • CSCAR17
        • CSensorGrenade
        • CSmokeGrenade
        • CSnowball
        • CTablet
        • CWeaponAug
        • CWeaponAWP
        • CWeaponBaseItem
        • CWeaponBizon
        • CWeaponCSBase
        • CWeaponCSBaseGun
        • CWeaponCycler
        • CWeaponElite
        • CWeaponFamas
        • CWeaponFiveSeven
        • CWeaponG3SG1
        • CWeaponGalil
        • CWeaponGalilAR
        • CWeaponGlock
        • CWeaponHKP2000
        • CWeaponM249
        • CWeaponM3
        • CWeaponM4A1
        • CWeaponMAC10
        • CWeaponMag7
        • CWeaponMP5Navy
        • CWeaponMP7
        • CWeaponMP9
        • CWeaponNegev
        • CWeaponNOVA
        • CWeaponP228
        • CWeaponP250
        • CWeaponP90
        • CWeaponSawedoff
        • CWeaponSCAR20
        • CWeaponScout
        • CWeaponSG550
        • CWeaponSG552
        • CWeaponSG556
        • CWeaponShield
        • CWeaponSSG08
        • CWeaponTaser
        • CWeaponTec9
        • CWeaponTMP
        • CWeaponUMP45
        • CWeaponUSP
        • CWeaponXM1014
        • CWeaponZoneRepulsor
        • ParticleSmokeGrenade
      • Projectiles
        • CBaseCSGrenadeProjectile
        • CBreachChargeProjectile
        • CBumpMineProjectile
        • CDecoyProjectile
        • CMolotovProjectile
        • CSensorGrenadeProjectile
        • CSmokeGrenadeProjectile
        • CSnowballProjectile
      • Environment
        • CColorCorrection
        • CColorCorrectionVolume
        • CEnvAmbientLight
        • CEnvDetailController
        • CEnvDOFController
        • CEnvGasCanister
        • CEnvParticleScript
        • CEnvProjectedTexture
        • CEnvQuadraticBeam
        • CEnvScreenEffect
        • CEnvScreenOverlay
        • CEnvTonemapController
        • CEnvWind
        • CSun
        • CSunlightShadowControl
      • Controllers
        • CDangerZoneController
        • CFogController
        • CFootstepControl
        • CMapVetoPickController
        • CMaterialModifyControl
        • CPoseController
        • CPostProcessController
        • CShadowControl
        • CTeam
        • CTeamplayRoundBasedRulesProxy
        • CVoteController
        • CWaterLODControl
      • Temp Entities
        • CTEArmorRicochet
        • CTEBaseBeam
        • CTEBeamEntPoint
        • CTEBeamEnts
        • CTEBeamFollow
        • CTEBeamLaser
        • CTEBeamPoints
        • CTEBeamRing
        • CTEBeamRingPoint
        • CTEBeamSpline
        • CTEBloodSprite
        • CTEBloodStream
        • CTEBreakModel
        • CTEBSPDecal
        • CTEBubbles
        • CTEBubbleTrail
        • CTEClientProjectile
        • CTEDecal
        • CTEDust
        • CTEDynamicLight
        • CTEEffectDispatch
        • CTEEnergySplash
        • CTEExplosion
        • CTEFireBullets
        • CTEFizz
        • CTEFootprintDecal
        • CTEFoundryHelpers
        • CTEGaussExplosion
        • CTEGlowSprite
        • CTEImpact
        • CTEKillPlayerAttachments
        • CTELargeFunnel
        • CTEMetalSparks
        • CTEMuzzleFlash
        • CTEParticleSystem
        • CTEPhysicsProp
        • CTEPlantBomb
        • CTEPlayerAnimEvent
        • CTEPlayerDecal
        • CTEProjectedDecal
        • CTERadioIcon
        • CTEShatterSurface
        • CTEShowLine
        • CTESmoke
        • CTESparks
        • CTESprite
        • CTESpriteSpray
        • CTEWorldDecal
      • Base Entities
        • CBaseAnimating
        • CBaseAnimatingOverlay
        • CBaseAttributableItem
        • CBaseButton
        • CBaseCombatCharacter
        • CBaseCombatWeapon
        • CBaseDoor
        • CBaseEntity
        • CBaseFlex
        • CBaseParticleEntity
        • CBasePlayer
        • CBasePropDoor
        • CBaseTeamObjectiveResource
        • CBaseTempEntity
        • CBaseToggle
        • CBaseTrigger
        • CBaseViewModel
        • CBaseVPhysicsTrigger
        • CBaseWeaponWorldModel
      • Other
        • CAI_BaseNPC
        • CBeam
        • CBeamSpotlight
        • CBoneFollower
        • CBRC4Target
        • CBreakableProp
        • CBreakableSurface
        • CCascadeLight
        • CChicken
        • CCSRagdoll
        • CCSTeam
        • CDangerZone
        • CDrone
        • CDronegun
        • CDynamicLight
        • CDynamicProp
        • CEconWearable
        • CEmbers
        • CEntityDissolve
        • CEntityFlame
        • CEntityFreezing
        • CEntityParticleTrail
        • CFEPlayerDecal
        • CFireCrackerBlast
        • CFireSmoke
        • CFireTrail
        • CFish
        • CFunc_Dust
        • CFunc_LOD
        • CFuncAreaPortalWindow
        • CFuncBrush
        • CFuncConveyor
        • CFuncLadder
        • CFuncMonitor
        • CFuncMoveLinear
        • CFuncOccluder
        • CFuncReflectiveGlass
        • CFuncRotating
        • CFuncSmokeVolume
        • CFuncTrackTrain
        • CGameRulesProxy
        • CGrassBurn
        • CHandleTest
        • CHostage
        • CHostageCarriableProp
        • CInferno
        • CInfoLadderDismount
        • CInfoMapRegion
        • CInfoOverlayAccessor
        • CLightGlow
        • CMovieDisplay
        • CParadropChopper
        • CParticleFire
        • CParticlePerformanceMonitor
        • CParticleSystem
        • CPhysBox
        • CPhysBoxMultiplayer
        • CPhysicsProp
        • CPhysicsPropMultiplayer
        • CPhysMagnet
        • CPhysPropAmmoBox
        • CPhysPropLootCrate
        • CPhysPropRadarJammer
        • CPhysPropWeaponUpgrade
        • CPlantedC4
        • CPlasma
        • CPlayerPing
        • CPlayerResource
        • CPointCamera
        • CPointCommentaryNode
        • CPointWorldText
        • CPrecipitation
        • CPrecipitationBlocker
        • CPredictedViewModel
        • CProp_Hallucination
        • CPropCounter
        • CPropDoorRotating
        • CPropJeep
        • CPropVehicleDriveable
        • CRagdollManager
        • CRagdollProp
        • CRagdollPropAttached
        • CRopeKeyframe
        • CSceneEntity
        • CSlideshowDisplay
        • CSmokeStack
        • CSnowballPile
        • CSpatialEntity
        • CSpotlightEnd
        • CSprite
        • CSpriteOriented
        • CSpriteTrail
        • CStatueProp
        • CSteamJet
        • CSurvivalSpawnChopper
        • CTesla
        • CTest_ProxyToggle_Networkable
        • CTestTraceline
        • CTriggerPlayerMovement
        • CTriggerSoundOperator
        • CVGuiScreen
        • CWaterBullet
        • CWorld
        • CWorldVguiText
        • DustTrail
        • MovieExplosion
        • RocketTrail
        • SmokeTrail
        • SporeExplosion
        • SporeTrail
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CCSPlayer

DT_CSPlayer

  • m_flAnimTime (integer)

  • m_flSimulationTime (integer)

  • m_cellbits (integer)

  • m_cellX (integer)

  • m_cellY (integer)

  • m_cellZ (integer)

  • m_vecOrigin (vector)

  • m_nModelIndex (integer)

  • m_vecMins (vector)

  • m_vecMaxs (vector)

  • m_nSolidType (integer)

  • m_usSolidFlags (integer)

  • m_nSurroundType (integer)

  • m_triggerBloat (integer)

  • m_vecSpecifiedSurroundingMins (vector)

  • m_vecSpecifiedSurroundingMaxs (vector)

  • m_nRenderFX (integer)

  • m_nRenderMode (integer)

  • m_fEffects (integer)

  • m_clrRender (integer)

  • m_iTeamNum (integer)

  • m_iPendingTeamNum (integer)

  • m_CollisionGroup (integer)

  • m_flElasticity (float)

  • m_flShadowCastDistance (float)

  • m_hOwnerEntity (integer)

  • m_hEffectEntity (integer)

  • moveparent (integer)

  • m_iParentAttachment (integer)

  • m_iName (string)

  • movetype (integer)

  • movecollide (integer)

  • m_angRotation (vector)

  • m_iTextureFrameIndex (integer)

  • m_bSimulatedEveryTick (integer)

  • m_bAnimatedEveryTick (integer)

  • m_bAlternateSorting (integer)

  • m_bSpotted (integer)

  • m_bSpottedByMask (integer[0-1])

  • m_bIsAutoaimTarget (integer)

  • m_fadeMinDist (float)

  • m_fadeMaxDist (float)

  • m_flFadeScale (float)

  • m_nMinCPULevel (integer)

  • m_nMaxCPULevel (integer)

  • m_nMinGPULevel (integer)

  • m_nMaxGPULevel (integer)

  • m_flUseLookAtAngle (float)

  • m_flLastMadeNoiseTime (float)

  • m_flMaxFallVelocity (float)

  • m_bEligibleForScreenHighlight (integer)

  • m_nForceBone (integer)

  • m_vecForce (vector)

  • m_nSkin (integer)

  • m_nBody (integer)

  • m_nHitboxSet (integer)

  • m_flModelScale (float)

  • m_flPoseParameter (float[0-23])

  • m_nSequence (integer)

  • m_flPlaybackRate (float)

  • m_flEncodedController (float[0-3])

  • m_bClientSideAnimation (integer)

  • m_bClientSideFrameReset (integer)

  • m_bClientSideRagdoll (integer)

  • m_nNewSequenceParity (integer)

  • m_nResetEventsParity (integer)

  • m_nMuzzleFlashParity (integer)

  • m_hLightingOrigin (integer)

  • m_flCycle (float)

  • m_flFrozen (float)

  • m_ScaleType (integer)

  • m_bSuppressAnimSounds (integer)

  • m_nHighlightColorR (integer)

  • m_nHighlightColorG (integer)

  • m_nHighlightColorB (integer)

  • lengthprop15 (integer)

  • m_flexWeight (float[0-95])

  • m_blinktoggle (integer)

  • m_viewtarget (vector)

  • m_flNextAttack (float)

  • m_LastHitGroup (integer)

  • m_hActiveWeapon (integer)

  • m_flTimeOfLastInjury (float)

  • m_hMyWeapons (integer[0-63])

  • m_hMyWearables (integer[0])

  • m_nRelativeDirectionOfLastInjury (integer)

  • deadflag (integer)

  • m_afPhysicsFlags (integer)

  • m_hVehicle (integer)

  • m_hUseEntity (integer)

  • m_hGroundEntity (integer)

  • m_iHealth (integer)

  • m_lifeState (integer)

  • m_iAmmo (integer[0-31])

  • m_iBonusProgress (integer)

  • m_iBonusChallenge (integer)

  • m_flMaxspeed (float)

  • m_fFlags (integer)

  • m_iObserverMode (integer)

  • m_bActiveCameraMan (integer)

  • m_bCameraManXRay (integer)

  • m_bCameraManOverview (integer)

  • m_bCameraManScoreBoard (integer)

  • m_uCameraManGraphs (integer)

  • m_iCoachingTeam (integer)

  • m_hObserverTarget (integer)

  • m_iFOV (integer)

  • m_iFOVStart (integer)

  • m_flFOVTime (float)

  • m_iDefaultFOV (integer)

  • m_hZoomOwner (integer)

  • m_hViewModel (integer)

  • m_hViewModel (array)

  • m_szLastPlaceName (string)

  • m_vecLadderNormal (vector)

  • m_ladderSurfaceProps (integer)

  • m_ubEFNoInterpParity (integer)

  • m_iDeathPostEffect (integer)

  • m_hPostProcessCtrl (integer)

  • m_hColorCorrectionCtrl (integer)

  • m_PlayerFog.m_hCtrl (integer)

  • m_vphysicsCollisionState (integer)

  • m_hViewEntity (integer)

  • m_bShouldDrawPlayerWhileUsingViewEntity (integer)

  • m_flDuckAmount (float)

  • m_flDuckSpeed (float)

  • m_chAreaBits (integer[0-31])

  • m_nWaterLevel (integer)

  • m_chAreaPortalBits (integer[0-23])

  • m_iHideHUD (integer)

  • m_flFOVRate (float)

  • m_bDucked (integer)

  • m_bDucking (integer)

  • m_flLastDuckTime (float)

  • m_bInDuckJump (integer)

  • m_nDuckTimeMsecs (integer)

  • m_nDuckJumpTimeMsecs (integer)

  • m_nJumpTimeMsecs (integer)

  • m_flFallVelocity (float)

  • m_viewPunchAngle (vector)

  • m_aimPunchAngle (vector)

  • m_aimPunchAngleVel (vector)

  • m_bDrawViewmodel (integer)

  • m_bWearingSuit (integer)

  • m_bPoisoned (integer)

  • m_flStepSize (float)

  • m_bAllowAutoMovement (integer)

  • m_skybox3d.scale (integer)

  • m_skybox3d.origin (vector)

  • m_skybox3d.area (integer)

  • m_skybox3d.fog.enable (integer)

  • m_skybox3d.fog.blend (integer)

  • m_skybox3d.fog.dirPrimary (vector)

  • m_skybox3d.fog.colorPrimary (integer)

  • m_skybox3d.fog.colorSecondary (integer)

  • m_skybox3d.fog.start (float)

  • m_skybox3d.fog.end (float)

  • m_skybox3d.fog.maxdensity (float)

  • m_skybox3d.fog.HDRColorScale (float)

  • m_audio.localSound[0] (vector)

  • m_audio.localSound[1] (vector)

  • m_audio.localSound[2] (vector)

  • m_audio.localSound[3] (vector)

  • m_audio.localSound[4] (vector)

  • m_audio.localSound[5] (vector)

  • m_audio.localSound[6] (vector)

  • m_audio.localSound[7] (vector)

  • m_audio.soundscapeIndex (integer)

  • m_audio.localBits (integer)

  • m_audio.entIndex (integer)

  • m_vecViewOffset[0] (float)

  • m_vecViewOffset[1] (float)

  • m_vecViewOffset[2] (float)

  • m_flFriction (float)

  • m_fOnTarget (integer)

  • m_nTickBase (integer)

  • m_nNextThinkTick (integer)

  • m_hLastWeapon (integer)

  • m_vecVelocity[0] (float)

  • m_vecVelocity[1] (float)

  • m_vecVelocity[2] (float)

  • m_vecBaseVelocity (vector)

  • m_hConstraintEntity (integer)

  • m_vecConstraintCenter (vector)

  • m_flConstraintRadius (float)

  • m_flConstraintWidth (float)

  • m_flConstraintSpeedFactor (float)

  • m_bConstraintPastRadius (integer)

  • m_flDeathTime (float)

  • m_flNextDecalTime (float)

  • m_fForceTeam (float)

  • m_flLaggedMovementValue (float)

  • m_hTonemapController (integer)

  • m_flPoseParameter (integer)

  • m_flPlaybackRate (integer)

  • m_nSequence (integer)

  • m_nNewSequenceParity (integer)

  • m_nResetEventsParity (integer)

  • m_nMuzzleFlashParity (integer)

  • m_angRotation (integer)

  • m_vecOrigin (integer)

  • m_cellbits (integer)

  • m_cellX (integer)

  • m_cellY (integer)

  • m_cellZ (integer)

  • m_flCycle (integer)

  • m_flAnimTime (integer)

  • m_vecOrigin (3)

  • m_vecOrigin[2] (float)

  • m_flStamina (float)

  • m_iDirection (integer)

  • m_iShotsFired (integer)

  • m_nNumFastDucks (integer)

  • m_bDuckOverride (integer)

  • m_bPlayerDominated (integer[0-64])

  • m_bPlayerDominatingMe (integer[0-64])

  • m_flVelocityModifier (float)

  • m_iWeaponPurchasesThisRound (integer[0-255])

  • m_unActiveQuestId (integer)

  • m_nQuestProgressReason (integer)

  • m_vecOrigin (3)

  • m_iWeaponPurchasesThisMatch (integer[0-255])

  • m_vecOrigin[2] (float)

  • m_EquippedLoadoutItemDefIndices (integer[0-56])

  • m_angEyeAngles[0] (float)

  • m_angEyeAngles[1] (float)

  • m_iAddonBits (integer)

  • m_iPrimaryAddon (integer)

  • m_iSecondaryAddon (integer)

  • m_iThrowGrenadeCounter (integer)

  • m_bWaitForNoAttack (integer)

  • m_bIsRespawningForDMBonus (integer)

  • m_iPlayerState (integer)

  • m_iAccount (integer)

  • m_iStartAccount (integer)

  • m_totalHitsOnServer (integer)

  • m_bInBombZone (integer)

  • m_bInBuyZone (integer)

  • m_bInNoDefuseArea (integer)

  • m_bKilledByTaser (integer)

  • m_iMoveState (integer)

  • m_iClass (integer)

  • m_ArmorValue (integer)

  • m_bHasDefuser (integer)

  • m_bNightVisionOn (integer)

  • m_bHasNightVision (integer)

  • m_bInHostageRescueZone (integer)

  • m_bIsDefusing (integer)

  • m_bIsGrabbingHostage (integer)

  • m_iBlockingUseActionInProgress (integer)

  • m_bIsScoped (integer)

  • m_bIsWalking (integer)

  • m_nIsAutoMounting (integer)

  • m_bResumeZoom (integer)

  • m_fImmuneToGunGameDamageTime (float)

  • m_bGunGameImmunity (integer)

  • m_bHasMovedSinceSpawn (integer)

  • m_bMadeFinalGunGameProgressiveKill (integer)

  • m_iGunGameProgressiveWeaponIndex (integer)

  • m_iNumGunGameTRKillPoints (integer)

  • m_iNumGunGameKillsWithCurrentWeapon (integer)

  • m_iNumRoundKills (integer)

  • m_fMolotovUseTime (float)

  • m_fMolotovDamageTime (float)

  • m_szArmsModel (string)

  • m_hCarriedHostage (integer)

  • m_hCarriedHostageProp (integer)

  • m_bIsRescuing (integer)

  • m_flGroundAccelLinearFracLastTime (float)

  • m_flGuardianTooFarDistFrac (float)

  • m_flDetectedByEnemySensorTime (float)

  • m_bCanMoveDuringFreezePeriod (integer)

  • m_isCurrentGunGameLeader (integer)

  • m_rank (integer[0-5])

  • m_isCurrentGunGameTeamLeader (integer)

  • m_passiveItems (integer[0-3])

  • m_unMusicID (integer)

  • m_bIsPlayerGhost (integer)

  • m_bHasHelmet (integer)

  • m_bHasHeavyArmor (integer)

  • m_nHeavyAssaultSuitCooldownRemaining (integer)

  • m_flFlashDuration (float)

  • m_flFlashMaxAlpha (float)

  • m_iProgressBarDuration (integer)

  • m_flProgressBarStartTime (float)

  • m_hRagdoll (integer)

  • m_hPlayerPing (integer)

  • m_cycleLatch (integer)

  • m_unCurrentEquipmentValue (integer)

  • m_unRoundStartEquipmentValue (integer)

  • m_unFreezetimeEndEquipmentValue (integer)

  • m_bIsControllingBot (integer)

  • m_bHasControlledBotThisRound (integer)

  • m_bCanControlObservedBot (integer)

  • m_iControlledBotEntIndex (integer)

  • m_bHud_MiniScoreHidden (integer)

  • m_bHud_RadarHidden (integer)

  • m_nLastKillerIndex (integer)

  • m_nLastConcurrentKilled (integer)

  • m_nDeathCamMusic (integer)

  • m_bIsLookingAtWeapon (integer)

  • m_bIsHoldingLookAtWeapon (integer)

  • m_iNumRoundKillsHeadshots (integer)

  • m_iMatchStats_Kills (integer[0-29])

  • m_iMatchStats_Damage (integer[0-29])

  • m_iMatchStats_EquipmentValue (integer[0-29])

  • m_iMatchStats_MoneySaved (integer[0-29])

  • m_iMatchStats_KillReward (integer[0-29])

  • m_iMatchStats_LiveTime (integer[0-29])

  • m_iMatchStats_Deaths (integer[0-29])

  • m_iMatchStats_Assists (integer[0-29])

  • m_iMatchStats_HeadShotKills (integer[0-29])

  • m_iMatchStats_Objective (integer[0-29])

  • m_iMatchStats_CashEarned (integer[0-29])

  • m_iMatchStats_UtilityDamage (integer[0-29])

  • m_unTotalRoundDamageDealt (integer)

  • m_iMatchStats_EnemiesFlashed (integer[0-29])

  • m_flLowerBodyYawTarget (float)

  • m_bStrafing (integer)

  • m_flThirdpersonRecoil (float)

  • m_bHideTargetID (integer)

  • m_bIsSpawnRappelling (integer)

  • m_vecSpawnRappellingRopeOrigin (vector)

  • m_nSurvivalTeam (integer)

  • m_hSurvivalAssassinationTarget (integer)

  • m_vecAutomoveTargetEnd (vector)

  • m_flAutoMoveStartTime (float)

  • m_flAutoMoveTargetTime (float)

  • m_flHealthShotBoostExpirationTime (float)

  • m_flLastExoJumpTime (float)

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Last updated 3 years ago