CSunlightShadowControl
DT_SunlightShadowControl
m_shadowDirection(vector)m_bEnabled(integer)m_TextureName(string)m_LightColor(integer)m_flColorTransitionTime(float)m_flSunDistance(float)m_flFOV(float)m_flNearZ(float)m_flNorthOffset(float)m_bEnableShadows(integer)
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