CEnvProjectedTexture
DT_EnvProjectedTexture
m_flAnimTime(integer)m_flSimulationTime(integer)m_cellbits(integer)m_cellX(integer)m_cellY(integer)m_cellZ(integer)m_vecOrigin(vector)m_nModelIndex(integer)m_vecMins(vector)m_vecMaxs(vector)m_nSolidType(integer)m_usSolidFlags(integer)m_nSurroundType(integer)m_triggerBloat(integer)m_vecSpecifiedSurroundingMins(vector)m_vecSpecifiedSurroundingMaxs(vector)m_nRenderFX(integer)m_nRenderMode(integer)m_fEffects(integer)m_clrRender(integer)m_iTeamNum(integer)m_iPendingTeamNum(integer)m_CollisionGroup(integer)m_flElasticity(float)m_flShadowCastDistance(float)m_hOwnerEntity(integer)m_hEffectEntity(integer)moveparent(integer)m_iParentAttachment(integer)m_iName(string)movetype(integer)movecollide(integer)m_angRotation(vector)m_iTextureFrameIndex(integer)m_bSimulatedEveryTick(integer)m_bAnimatedEveryTick(integer)m_bAlternateSorting(integer)m_bSpotted(integer)m_bSpottedByMask(integer[0-1])m_bIsAutoaimTarget(integer)m_fadeMinDist(float)m_fadeMaxDist(float)m_flFadeScale(float)m_nMinCPULevel(integer)m_nMaxCPULevel(integer)m_nMinGPULevel(integer)m_nMaxGPULevel(integer)m_flUseLookAtAngle(float)m_flLastMadeNoiseTime(float)m_flMaxFallVelocity(float)m_bEligibleForScreenHighlight(integer)m_hTargetEntity(integer)m_bState(integer)m_bAlwaysUpdate(integer)m_flLightFOV(float)m_bEnableShadows(integer)m_bSimpleProjection(integer)m_bLightOnlyTarget(integer)m_bLightWorld(integer)m_bCameraSpace(integer)m_flBrightnessScale(float)m_LightColor(integer)m_flColorTransitionTime(float)m_flAmbient(float)m_SpotlightTextureName(string)m_nSpotlightTextureFrame(integer)m_flNearZ(float)m_flFarZ(float)m_nShadowQuality(integer)m_flProjectionSize(float)m_flRotation(float)m_iStyle(integer)
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