DT_TeamplayRoundBasedRulesProxy
m_iRoundState (integer)
m_iRoundState
m_bInWaitingForPlayers (integer)
m_bInWaitingForPlayers
m_iWinningTeam (integer)
m_iWinningTeam
m_bInOvertime (integer)
m_bInOvertime
m_bInSetup (integer)
m_bInSetup
m_bSwitchedTeamsThisRound (integer)
m_bSwitchedTeamsThisRound
m_bAwaitingReadyRestart (integer)
m_bAwaitingReadyRestart
m_flRestartRoundTime (float)
m_flRestartRoundTime
m_flNextRespawnWave (float[0-31])
m_flNextRespawnWave
m_TeamRespawnWaveTimes (float[0-31])
m_TeamRespawnWaveTimes
m_flMapResetTime (float)
m_flMapResetTime
m_bTeamReady (integer[0-31])
m_bTeamReady
m_bStopWatch (integer)
m_bStopWatch
Last updated 4 years ago