CTeamplayRoundBasedRulesProxy
DT_TeamplayRoundBasedRulesProxy
m_iRoundState(integer)m_bInWaitingForPlayers(integer)m_iWinningTeam(integer)m_bInOvertime(integer)m_bInSetup(integer)m_bSwitchedTeamsThisRound(integer)m_bAwaitingReadyRestart(integer)m_flRestartRoundTime(float)m_flNextRespawnWave(float[0-31])m_TeamRespawnWaveTimes(float[0-31])m_flMapResetTime(float)m_bTeamReady(integer[0-31])m_bStopWatch(integer)
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