CDangerZoneController
DT_DangerZoneController
m_flAnimTime(integer)m_flSimulationTime(integer)m_cellbits(integer)m_cellX(integer)m_cellY(integer)m_cellZ(integer)m_vecOrigin(vector)m_nModelIndex(integer)m_vecMins(vector)m_vecMaxs(vector)m_nSolidType(integer)m_usSolidFlags(integer)m_nSurroundType(integer)m_triggerBloat(integer)m_vecSpecifiedSurroundingMins(vector)m_vecSpecifiedSurroundingMaxs(vector)m_nRenderFX(integer)m_nRenderMode(integer)m_fEffects(integer)m_clrRender(integer)m_iTeamNum(integer)m_iPendingTeamNum(integer)m_CollisionGroup(integer)m_flElasticity(float)m_flShadowCastDistance(float)m_hOwnerEntity(integer)m_hEffectEntity(integer)moveparent(integer)m_iParentAttachment(integer)m_iName(string)movetype(integer)movecollide(integer)m_angRotation(vector)m_iTextureFrameIndex(integer)m_bSimulatedEveryTick(integer)m_bAnimatedEveryTick(integer)m_bAlternateSorting(integer)m_bSpotted(integer)m_bSpottedByMask(integer[0-1])m_bIsAutoaimTarget(integer)m_fadeMinDist(float)m_fadeMaxDist(float)m_flFadeScale(float)m_nMinCPULevel(integer)m_nMaxCPULevel(integer)m_nMinGPULevel(integer)m_nMaxGPULevel(integer)m_flUseLookAtAngle(float)m_flLastMadeNoiseTime(float)m_flMaxFallVelocity(float)m_bEligibleForScreenHighlight(integer)m_bDangerZoneControllerEnabled(integer)m_bMissionControlledExplosions(integer)m_flStartTime(float)m_flFinalExpansionTime(float)m_vecEndGameCircleStart(vector)m_DangerZones(integer[0-41])m_vecEndGameCircleEnd(vector)m_flWaveEndTimes(float[0-4])m_hTheFinalZone(integer)
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