client

General game- and cheat-related functions

Functions:

client.camera_angles

client.camera_angles([pitch: number, yaw: number])

Argument
Type
Description

pitch

number (-90 - 90)

Pitch

yaw

number (-180 - 180)

Yaw

Get or set camera angles

client.camera_position

client.camera_position(): number, number, number

Returns x, y, z world coordinates of the game's camera position, or nil on failure.

client.color_log

client.color_log(r: number, g: number, b: number, msg: string[, ...])

Argument
Type
Description

r

number

Red (0-255)

g

number

Green (0-255)

b

number

Blue (0-255)

msg

string

The message

...

Comma-separated arguments to concatenate with msg.

Logs a colored message to console. End the string with \0 to prevent it from adding a newline.

client.create_interface

client.create_interface(module_name: string, interface_name: string): userdata (ffi pointer)

Argument
Type
Description

module_name

string

Filename of the module that contains the interface

interface_name

string

Name of the interface

Returns a pointer to the interface, or nil on failure.

client.delay_call

client.delay_call(delay: number, callback: function[, ...])

Argument
Type
Description

delay

number

Time in seconds to wait before calling callback.

callback

function

The lua function that will be called after delay seconds.

...

Arguments that will be passed to the callback.

Executes the callback after delay seconds, passing the arguments to it.

client.draw_debug_text

client.draw_debug_text(x: number, y: number, z: number, line_offset: number, duration: number, r: number, g: number, b: number, a: number, ...)

Argument
Type
Description

x

number (world coordinate)

Position in world space

y

number (world coordinate)

Position in world space

z

number (world coordinate)

Position in world space

line_offset

number

Used for vertical alignment, use 0 for the first line.

duration

number

Time in seconds that the text will remain on the screen.

r

number

Red (0-255)

g

number

Green (0-255)

b

number

Blue (0-255)

a

number

Alpha (0-255)

...

The text that will be drawn

Avoid calling this during the paint event.

client.draw_hitboxes

client.draw_hitboxes(entindex: number, duration: number, hitboxes: number, r: number, g: number, b: number, a: number[, tick: number])

Argument
Type
Description

entindex

number (entindex)

Entity index

duration

number

Time in seconds

hitboxes

number (hitbox id)

Either the hitbox index, an array of hitbox indices, or 19 for all hitboxes

r

number

Red (0-255)

g

number

Green (0-255)

b

number

Blue (0-255)

a

number

Alpha (0-255)

tick

number

Integer

Draws hitbox overlays. Avoid calling this during the paint event.

client.error_log

client.error_log(msg: string)

Argument
Type
Description

msg

string

The error message

General game- and cheat-related functions

client.exec

client.exec(cmd: string[, ...])

Argument
Type
Description

cmd

string

The console command(s) to execute.

...

Comma-separated arguments to concatenate with cmd.

Executes a console command. Multiple commands can be combined with ';'. Be careful when passing user input (including usernames) to it.

client.eye_position

client.eye_position(): number, number, number

Returns x, y, z world coordinates of the local player's eye position, or nil on failure.

client.find_signature

client.find_signature(module_name: string, pattern: string): userdata (ffi pointer)

Argument
Type
Description

module_name

string

Filename of the module that contains the interface

pattern

string

String of the signature. Escape with \x, replace wildcards with \xCC

Finds the specified pattern and returns a pointer to it, or nil if not found.

client.get_model_name

client.get_model_name(model_index: number): string

Argument
Type
Description

model_index

number (model index)

Model index

Returns model name, or nil on failure.

client.key_state

client.key_state(key: number): boolean

Argument
Type
Description

key

number

Virtual key code of the key as integer. List of virtual key codes

Returns true if the key is pressed, or nil on failure

client.latency

client.latency(): number

Returns your latency in seconds.

client.log

client.log(msg: string[, ...])

Argument
Type
Description

msg

string

The message

...

Comma-separated arguments to concatenate with msg.

Logs a message to console in the [gamesense] format.

client.random_float

client.random_float(minimum: number, maximum: number): number

Argument
Type
Description

minimum

number

Lowest possible result

maximum

number

Highest possible result

Returns a random float between minimum and maximum.

client.random_int

client.random_int(minimum: number, maximum: number): number

Argument
Type
Description

minimum

number

Lowest possible result

maximum

number

Highest possible result

Returns a random integer between minimum and maximum.

client.register_esp_flag

client.register_esp_flag(flag: string, r: number, g: number, b: number, callback: function)

Argument
Type
Description

flag

string

String of text that will be shown when callback returns true

r

number

Red (0-255)

g

number

Green (0-255)

b

number

Blue (0-255)

callback

function

Function that will be called for each entity while drawing the ESP

Requires "Flags" is enabled in Player ESP

client.reload_active_scripts

client.reload_active_scripts()

Reloads all scripts the following frame.

client.scale_damage

client.scale_damage(entindex: number, hitgroup: number, damage: number): number

Argument
Type
Description

entindex

number (entindex)

Player entity index

hitgroup

number (hitgroup id)

Hit group index

damage

number

Damage

Returns adjusted damage for the specified hitgroup

client.screen_size

client.screen_size(): number, number

Returns (width, height).

client.set_clan_tag

client.set_clan_tag(...)

Argument
Type
Description

...

The text that will be drawn

The clan tag is removed if no argument is passed or if it is an empty string. Additional arguments will be concatenated similar to client.log.

client.set_event_callback

client.set_event_callback(event_name: string, callback: function)

Argument
Type
Description

event_name

string

Name of the event.

callback

function

Lua function to call when this event occurs.

Raises an error and prints a message in console upon failure.

client.system_time

client.system_time(): number, number, number, number

Returns windows time as (hours, minutes, seconds, milliseconds)

client.timestamp

client.timestamp(): number

Returns high precision timestamp in milliseconds.

client.trace_bullet

client.trace_bullet(from_player: number, from_x: number, from_y: number, from_z: number, to_x: number, to_y: number, to_z: number, skip_players: boolean): number, number

Argument
Type
Description

from_player

number (entindex)

Entity index of the player whose weapon will be used for this trace

from_x

number (world coordinate)

Position in world space

from_y

number (world coordinate)

Position in world space

from_z

number (world coordinate)

Position in world space

to_x

number (world coordinate)

Position in world space

to_y

number (world coordinate)

Position in world space

to_z

number (world coordinate)

Position in world space

skip_players

boolean

Optional, pass true to skip expensive hitbox checks.

Returns entindex, damage. Entindex is nil when no player is hit or if players are skipped.

client.trace_line

client.trace_line(skip_entindex: number, from_x: number, from_y: number, from_z: number, to_x: number, to_y: number, to_z: number): number, number

Argument
Type
Description

skip_entindex

number (entindex)

Ignore this entity while tracing

from_x

number (world coordinate)

Position in world space

from_y

number (world coordinate)

Position in world space

from_z

number (world coordinate)

Position in world space

to_x

number (world coordinate)

Position in world space

to_y

number (world coordinate)

Position in world space

to_z

number (world coordinate)

Position in world space

Returns fraction, entindex. fraction is a percentage in the range [0.0, 1.0] that tells you how far the trace went before hitting something, so 1.0 means nothing was hit. entindex is the entity index that hit, or -1 if no entity was hit.

client.unix_time

client.unix_time(): number

Returns current windows time as unix time / epoch time (seconds since 1 January 1970 00:00:00)

client.unset_event_callback

client.unset_event_callback(event_name: string, callback: function)

Argument
Type
Description

event_name

string

Name of the event

callback

function

Lua function that was passed to set_event_callback

Removes a callback that was previously set using set_event_callback

client.update_player_list

client.update_player_list()

Updates the player list tab without having to open it.

client.userid_to_entindex

client.userid_to_entindex(userid: number): number

Argument
Type
Description

userid

number (user id)

This is given by some game events.

Returns the entity index, or 0 on failure.

client.visible

client.visible(x: number, y: number, z: number): boolean

Argument
Type
Description

x

number (world coordinate)

Position in world space

y

number (world coordinate)

Position in world space

z

number (world coordinate)

Position in world space

Returns true if the position is visible. For example, you could use a player's origin to see if they are visible.

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